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Marvel Spider-Man Miles Morales

My role was to transform complex 3D models, particularly human faces, into optimized, animation-ready assets. This process balanced technical precision with lifelike expression, ensuring seamless integration into animation, rigging, and rendering while preserving essential details and realism. My work helped bring these characters to life in both cinematic and interactive media, setting a high standard for quality and visual fidelity.
I’m currently working at 2DNAC, focusing on similar projects involving cutting-edge character creation. You can find more details here: https://2dnac.com